Still just a prototype, please let me know if you like the concept or have any critiques.
If you get stuck, there are helpful error messages printed to console. Just right click the game, click inspect, then click the console tab.

Game Mechanics

  • Settling - spend gold to create a new settlement around which you can claim tiles.
  • Claiming - claim any tile adjacent to another claim or settlement to gain it's yields
  • Food - used for claiming new tiles, the cost doubles with each claim and resets with each new settlement. Tiles yielding food produce every second.
  • Production - can be used to multiply a settlement's food yield or increase its claim range.
  • Gold - required to claim some new tiles and found new settlements. One-off amounts are produced by claiming certain tiles like sand and ocean.
  • Dockyards - can be built on claimed sand tiles to allow you to claim ocean tiles further out from the shore.
StatusPrototype
PlatformsHTML5
Rating
Rated 2.5 out of 5 stars
(2 total ratings)
AuthorRolls
GenreStrategy
Tags2D, City Builder, Idle, Incremental

Comments

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What is requirements for dockyard range increase? And how settlements with intersecting ranges interact?

(1 edit)

Fixed

Game not loading

Uncaught ReferenceError: perlin is not defined

    getTerrainFromPos https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:521

    renderMap https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:96

    onStart https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:52

    <anonymous> https://html-classic.itch.zone/html/11181743/vigilant-garbanzo-main/app.js:49</anonymous>

app.js:521:13

Sorry about that, I'll take a look. Thanks

fixed, I've removed the cdn and just included the perlin library

neat :D